DIGITAL CLOTHING
Digital clothing is a canvas where the material itself can move.
TEXTURES THAT MOVE,
SHAPES THAT SHIFT
Cyberpunk, fashion and technology.That is what I came from and what I keep working in.Innovation, experimentation and the newest tools are the point for me.
Digital clothing is where the experiments happen.Moving textures.Animated, shape-shifting forms.Surfaces that change while you are watching them.Here all of that is simply the material to work in.
I also dress characters. The worlds we build need people in them, and what those people wear carries the story. Fashion as storytelling, in a world made for it, is the part I find beautiful.



Digital garments run through the collections: chromed surfaces and folded geometry in Digital Folding of the World, the 3D-printed parametric textile in RAY.
A GROUP, A SHOW
At FabLab I ran a digital clothing group inside the internship programme.Eleven interns made a virtual show called Inception and showed it publicly alongside the two other groups.
They built garments, avatars, environments and the staging around them, and the group produced a full virtual show.
Commissioned digital clothing, pipelines, optimisation and game-ready assets are produced through SNEZHANA.NYC CG Studio.This page is the practice.That one is the production.