
FASHION +TECHNOLOGYAS AN ARTPRACTICE.
I am a fashion technology designer. For twelve years I have made clothing with computation as a material: 3D-printed collections shown at Mercedes-Benz Fashion Week, parametric textiles, digital garments. I trained at Parsons School of Design in fashion design and creative entrepreneurship, and in cybersecurity before that.
I was a finalist in The Met's Costume Institute fashion design competition held in conjunction with Manus x Machina. RAY, my SS19 collection, was made with NVIDIA GeForce. I built FabLab at RASKROI in St. Petersburg: 3D scanning, modeling and printing, an internship program on Parsons methods, and a closing exhibition of digital fashion, media art and 3D printing.
Campaign and runway photography across collections, films and installations, at full size and full color.
















DIGITALCLOTHING
Digital clothing is cut, simulated and rendered, worn by a digital body, and photographed under light that was also made.I have designed it, taught it, and exhibited it.
DIGITAL CLOTHING


